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Accessibility

Games are better when everyone can play them.

Our Commitment

We design our games to be playable by as many people as possible. Accessibility isn't a feature we bolt on — it's something we think about from day one. We don't always get it right, and we're always learning, but we'll keep working to make our games more welcoming.

What We Focus On

Reduced Motion

Options to dial back screen shake, particle effects, and animated transitions for players sensitive to motion or who simply prefer a calmer experience.

Contrast & Readability

High-contrast modes, scalable text, and UI that stays legible across screen sizes and lighting conditions.

Color Blind Friendly

We avoid relying on color alone to convey information — using shapes, patterns, and labels alongside color, with palettes tuned for common forms of color vision deficiency.

Diverse Control Inputs

Touch, mouse, keyboard, and controller support where possible, with remappable inputs and forgiving timing for players who need it.

Audio & Visual Cues

Important game information is communicated through more than one sense whenever we can — so audio, visual, and haptic cues reinforce each other.

Tell Us How We Can Do Better

If one of our games isn't as accessible as you need it to be, we want to hear about it. Specific feedback — what game, what device, what got in the way — helps us prioritize fixes. Requests from players directly shape what we build next.

contact@zottware.com